Polymorph GitHub
Polymorph — 3D modelling for GTA V & FiveM

Model it, paint it, drop it in the city.

A free 3D modeller made for GTA V and FiveM. Build a building, unwrap it, dress it with the game's own shaders, then place it on the real map and export a working resource.

v1.5.3 · Windows 10/11 x64Free forever · personal & commercial useOne-click installer, no admin rights · or the zip
[Perspective] [Realistic] · MAPLittle Seoul, Los Santos

Trailer (1 min 39) · if it does not play here, watch it on the release page.

What it does

One app from block-out to FiveM resource

The modelling workflow you already know, with GTA V built in: the game's shaders, its scale, its map and its file formats.

Polygon · inset · extrudeped 1.818 m
A four-storey building modeled in Polymorph next to a ped for scale

Model anything

Vertex, edge, polygon and element levels, loop cuts, inset, extrude, bevel, bridge, snaps and a modifier stack. A four-storey building takes minutes.

  • Ped button: a GTA ped (1.818 m) beside your model
  • Auto scale: chairs, stools, doors, counters to real size
  • Adjust Last Operation on every tool
UV Editor · Cube projectionxj_v_brick03 · normal_spec.sps
Cube projection and UV editor with a GTA V brick texture

Real UVs, real GTA V shaders

Cube projection at true size, a UV editor with islands, packing and texel density, and a library of more than 6,000 materials taken from the game, each with its own shader and parameters.

  • normal_spec, glass_env, decal, emissive…
  • Exports exactly what the game reads
Molo Paint · Layers2048 × 2048
A sofa painted with a GTA fabric, worn edges and stitched seams

Paint your textures

Layers, folders, smart materials and smart masks, brushes, decals and baking, on the model itself. Start from a GTA fabric, wear the edges, paint the seams, add dust in the creases.

  • Edge wear, dirt in corners, dust on top, leaks
  • Normal, AO and colour bake from a high-poly
  • DDS export with mipmaps, ready for the game
MAP · HD around the camera20,000+ entities
The whole GTA V map loaded in Polymorph

Model right on the map

MAP mode streams the whole of Los Santos and Blaine County from your game files. Every modelling tool works there: build a plot in place, edit a game model, open an interior, then save the .ymap and .ytyp.

  • Uses your own GTA V install, nothing is shipped
  • Saves a map resource ready for FiveM
MLO Room Builderjoined door frames
MLO rooms with door frames and skirting generated automatically

MLO rooms build themselves

Draw the plan, and the rooms, portals, door frames, skirting and dirt follow. Connected rooms share one door lining through the wall.

  • Shell in the limbo room, collision on room 1
  • Five frame styles, windows with sills

Weapon Forge

Any model becomes a GTA weapon on a game donor's skeleton: muzzle moved, metas cloned, /give command written.

Vehicle Forge

Finds the four wheels, fits your car on a donor like sultan2, writes the .yft, handling and /spawn.

Sculpt

Draw, inflate, smooth, pinch and grab on any mesh, then clean it for the game.

Game lights

Point, spot and capsule lights with GTA's own values, Sollumz-compatible.

FiveM export

One key (F10) writes .ydr, .ytd, .ybn and the fxmanifest, checked by loading them back.

Send to my server

Push the resource straight to your test server and restart it.

Video tutorials

From zero to FiveM-ready

18 short films recorded in the app itself, in the order you need them: watch the tour, then go part by part. Each one shows the real clicks and keys.

Part 1

Discover

What Polymorph is, in two minutes

012:01The tourThe best of 3ds Max, Blender and the GTA V tools — in one free app
Part 2

The basics

Move around and model

020:40NavigationFly like in the game, snap to any view with the cube
030:57ModelingShift-copy, pull edges, bridge — everything one right click away
041:05SnapsCorners, edges, faces: things land exactly where they belong
051:07Edit mode tricksVertex onto vertex, copy and paste materials, Alt+W wireframe
Part 3

Shape faster

Cut, open, stack modifiers

060:38BooleanDoors and windows cut in a wall — clean topology by itself
070:48Wall OpeningTrace an opening, pull the sides, Enter. No boolean needed
081:04Modifiers13 modifiers stacked live: Array, Mirror, Solidify, Subdivision...
Part 4

Surface

Materials, UVs, sculpt, paint, animate

090:34Materials and UVsDrag and drop materials, unwrap in one click
101:36Sculpt and PaintBrushes and smart materials, like Substance — built in
111:29AnimationKeys, auto key, texture scroll, camera — out as a GTA .ycd
Part 5

GTA V & FiveM

Lights, MLO rooms, the whole map, weapons and cars

120:33GTA lightsPoint, spot, capsule — with every Sollumz property
131:48MLO Room BuilderDraw the floor plan, the rooms build themselves
140:47MAP modeThe whole GTA V map, HD around the camera, place props
151:10Modeling on the mapEvery tool in MAP mode — edit game models in place
160:39Weapon ForgeAny model becomes a GTA weapon
170:45Vehicle ForgeAny car model becomes a FiveM vehicle
181:20The GTA panelCreate by category, tools, checks, properties, export — laid out like GIMS

GTA scale

Everything sized to the ped

Auto scale reads the object's name (chair, tabouret, door, counter…) and brings it to the height props have in the game, scaled from its base so it stays on the floor.

ObjectName it…Height
Pedped, person1.818 m
Doordoor, porte2.300 m
Door handlehandle, poignée1.127 m
Bar counterbar_counter1.067 m
Counter / sinkcounter, évier0.900 m
Desk / tabledesk, table0.800 m
Stoolstool, tabouret0.750 m
Seat (seat height)seat, bench0.455 m
Coffee tablecoffee, table_basse0.429 m

Download

Polymorph 1.5.3

Windows 10 or 11, 64-bit, a DirectX 11 graphics card. Run the installer, then start Polymorph from the Start menu; updates install over it and keep your settings. Prefer no installer? Unzip the zip and run Polymorph.exe. For MAP mode and the forges, point it at your GTA V folder.

git clone https://github.com/molossen/polymorph cd polymorph && build.bat